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I have my final assessment in a weeks time and while i am pretty sure of what to coach in the skill and game related situation of defending when outnumbered, i am struggling with the technique side. Just wondering if anyone had any good ideas for this.
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Right. For the skill part i am going to have a 2v3 situation in a 20 by 30 area. The attackers will try and stop the ball on the opposing line to score a goal. I will try and coach the 2 defenders how to delay the attackers for as long as possible and even nick the ball if they can. This will involve trying to force the attackers one way using body positioning, angle of approach and plenty of communication.
For the ssg i will intruduce goals and widen the playing area. It will be 4v4 with 1 or 2 floaters who play with the team in possession only. This will outnumber the defending team. This will give me the opportunity to coach when to engage the attackers, slow them down and try to deflect them away from the goal area. Thats about it really. Thanks |
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Hi Guys,
Probably missed the boat on this one, but I also am taking my level 2, and my session is to be defending when outnumbered. Has anyone now taking this new format, espiecially defending when outnumbered. Any pointers, any advice, Would be appreciated, can I help somebody in another area. Regards Mark
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MWBullock |
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Hey Mark,
Welcome to the forums. Good question. But as I am in America, I'm still not up to speed on the "new" format. What have you been told about your requirements? My take on these exams is to format it EXACTLY as specified. When you don't have numbers back, communication is even more important. Your support defender has to be vocal, and of course as the ball gets moved around since they have numbers, the support defender changes. Best way to get coaching points made is to focus on that...
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Arsenal Bug! |
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Mark. the final stage should include 4 v 4 (you are only coaching four of the players for the final part) you can include keepers as addition to the 4 v 4. to outnumber the four you are coaching use a floater. you can only really coach when the four that you are no focusing on has the ball + the floater = 5 vs 4. defender at front should shut down the opposing player going in quickly but slowing down before getting to close. defender should be side on to enable pivoting when attacker changes direction. keep low to maintain balance. there should be an angle of pressure to bully the opposition to wherever you want them to go. the support defender at the very back should be communicating with team as they have the best perspective. as attackers pass ball around your defenders at the front may need to make recovery runs. group should adjust appropriately to front defender to ensure space is covered.
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Dear all
Anyone would suggest the key aspect for technique , skill and game related for Def . outnumberd pls? also would be great if you could give me some idea how i am going to start and finish the session. As for the technique , I opted to do unopposed defending 3v2 , concentrate on body position , speed , angle and distance of approch for the first defender who apply the pressure on the ball. and I would coach the second defender (who in the cover position) to concentrate on distance and angle when support. should I leave one defender to stay on top of the grid and make recovery run to support.? I am so confused about this really. As for the Skill session. , it 's going to be active , try to win the ball , intercept and I will put one goal at the end zone. is that make sense? As for the SSG related , i think one of the idea somebody pst it earlier is quite good. Pls help me if you could . I got final assessment coming in weeks time. thanks a lot |
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Quote:
Don't let technique, ssg, or skill practices affect your judgement of lpay. You still looking for same quality in play, just the scale changes. Do watch out for grid size on SSG for defending. If it's too big for your defenders, then they'll find it difficult to cover, and support. Make sure all players are on same page for hi-low pressure too. Make them move as a team, and effect every player in SSG. get near the play for technique, aorund the play for support, and at a distance for over all picture. Lots of praise when they get it right too. Use guided discovery to get them thinking, and reinforce the point when they are correct.
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Fall 9 times, get up 10 times. If you at first you don't succeed, try again. If you don't succeed again, try again. If you still don't succeed, give up. No point being a fool about it. |
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