14 Dec 2015
Simply and dramatically improve your teams goal scoring
It’s simple. To dramatically improve your teams goal scoring, put on sessions and conditioned games, like the one in the video, which will encourage lots of early, game related crosses into the danger area and coach attackers on wanting to get on the end of the crosses and on the timing, angle of their run and their finishing techniques.
Statistically, the vast majority of goals are scored in the penalty area, so if crosses are delivered into this area and attackers make runs to get on the end of the crosses, your team will score more goals. It’s not rocket science!!
This rotating crossing and finishing game is designed to improve game related crossing and finishing skills. The video, which features a cut down version of the video session that is available for members of www.grassrootscoaching.com also highlights actual game examples of how crossing and finishing result in goals!
- 2 age relevant goals with GK’s 40 – 60 yards apart.
- Width of the pitch – 40 – 60 yards
- Adjust the size of the pitch to suit the age and ability of the players
- Use safe flat discs to mark out a centre circle
- Position 2 flat discs 10 – 15 yards out and 1 – 2 yards inside each goal post
- Two wide players on each side of the pitch
- 2 attackers start in the centre circle, with a supporting midfield player outside the centre circle
- Other group of players who aren’t involved in the attack stay out of the area
- Supply of footballs with each GK
- Ball is passed from the GK into either the strikers in the centre circle or to midfield player
- Ball must be passed into one of the strikers in the centre circle, attacking players quickly combine to pass to the ball to the wide players to their right / or left
Cross and runs
- Wide players, either individually or via combination look to cross from various wide positions. Wide players look to hit either the near or far post areas
- When the ball has gone wide, the strikers communicate and using the discs as reference points , make runs off the discs, one goes near post, the other goes far post and the midfield player backs up the play. They attack the ball and try and score.
Rotate and repeat
- After the attack, the ball is delivered from the GK to the next group, who attack the opposite goal, using the same structure as the first attack – ball into strikers, pass wide, cross, attack the cross
Progressions and challenges
- Which team can score the most goals from 10 crosses
- Cross from both sides of the pitch
- Wide players to use their imagination to combine with over laps, under laps, set up play, individual dribbling skills and cross
- Introduce a defender
- Introduce, one, then two defenders
- Put a defender in the wide areas – creating a 2 v 1 attacking overload
- Keep the challenges and progressions
- Combine to pass the ball wide and cross
- Wide players to get their heads up prior to crossing and look to hit one definite space – near post with whip and pace. If a defender is defending, cross where they aren’t defending!
- Far post with height
- Pull back to the edge of the area
- Strikers to communicate and use the discs as markers to time and angle and time their runs for the cross.
- One striker must go near post, using the far post disc as their marker.
- One striker to go far post, using the near post disc as their marker
- Midfield player to take the edge of the area position for a pull back or knock down or to maybe attack the middle, between the strikers with a timed late run
- Strikers / midfield to react to any miss hit shots / headers, poor crosses or knock downs. Try and score